Rift : Shadowsong the Rogue/Bard

I’m still playing Rift when I can. At the moment Shadowpuma is continuing his adventures as level 50, but alongside is Shadowsong. I created a Rogue character that specialises in being a Bard, playing songs for the benefit of others along with dealing damage to the enemies!

So far I’ve enjoyed playing this type of character. There is still a lot of long range attacks but then there is the option of getting close and doing more! This is also the first character I’ve taken in to a dungeon in a group aimed at the right level. It was the Realm of the Fae dungeon, and we did really well. A few deaths but we learned from our mistakes and continued on to the end.

Shadowsong has even joined the Sceptered Isle guild, not to really bring much worth to it, but because of the social aspect once again. I have no doubt that I will get this character up to level 50 also, and then I can start to really play with the souls and roles and make one that is right for me.

Rift : Shadowpuma Level 50!

Shadowpuma, my first character within Rift, has reached maximum level … 50!

But that’s not the end of Rift. There are still loads more things to do … Quests to complete, zones to adventure in, PvP to partake in, secrets to unveil, events and raids to go on, … the list goes on.
I have still yet to go on a guild raid anywhere, and I’ve teamed up once with a guild member to venture in to a dungeon and explore and get rewards which was fun in itself. So still lots to do here.
And there is the crafting side of things. I’ve probably not chosen the greatest of professions that go well together, but I plan to get them up as high as I can. Runecrafting being my main one with foraging secondary.

I’d say there is still plenty of life left in the game yet.

And I was looking at a Rift video today posted on the Rift Facebook page which made me also realise I have yet to make any Rift videos of my own. That is something else I’d like to do.

Rift : Two Months

I have been playing Rift, the official release, for 2 months now and still enjoy it. I’ve posted in the Shadowpuma Forums and previous blog on how much I liked the game, and it still holds true.

I’ve not managed to be online at the right time or long enough to actually get together with other guild members and do raids or big dungeon quests, but seeing guild members log on and off and give the occasional ‘hi’ means a lot.

I’ve managed to get Shadowpuma up to level 40 so far, and there is still a lot of adventuring to do and areas to discover. Along the way I’ve been collecting screenshots. Here are a few of the screenshots I think show off the game graphics and different zone environments.

Gloom

The First Dungeon, not all doom and gloom

On horseback heading to an opening Rift

Illusions assist with quests

Shadows of the evening sundown with a Rift in the distance

Rift beasts

She's tall!

Level 40!

Rift : Beta – Update (#2)

Rift Beta continues and this time it’s to stress test the servers. I’ve played a little more and discovered a few things.

First of all, I like this game. It reminds me a lot of my past online gaming adventures and it’s made me happy while playing it. I’ll obviously not be able to give it the full time and effort I once did, but it will certainly be fun to pick up and play when I have a few hours spare in an evening of a week.

Next up is the races, Guardians and Defiants. I started out playing as a Guardian and everything was light and fluffy but with good story and solid characters. Everything was about protection and destroying evil and machines. Based on this one side I was impressed. But I have also created a character for the Defiants and seen a completely different perspective of the game. The same questing and adventuring applies, but the level of detail that has gone in to make the two sides different is amazing. The graphics fit the race you choose. The environments are lush with more mechanisms and mechanical items as a Defiant which make it a nice change to switch sides now and again.

Part of the stress testing of the servers meant that Rifts were opening up all over the place. Groups were getting together and attempting to complete the tasks at hand. Today I found it to be a great fun time to be online. The rifts opened up and by joining the public groups meant a spot was already made available and off everyone went. It didn’t matter whether you knew the people you were with or not, everyone worked as a team to get the Rifts closed. And that’s just what happened, it was fun and still progression since I gained a whole level just by running round and closing Rifts.
There were a few glitches though. There seemed to be times where the game would pause ever so often during these Rift events. At first I thought it was my PC and network causing the issues, but upon checking others were also experiencing the same effects. This is obviously what the stress testing was all about and the people behind the game can go away and fix it.

And today was the only day I’ve seen a character on screen of someone I’ve known from games past and met in real life too – Rasuphas! The chat channels are nice, but seeing a character and their face/equipment is nice too. Here is a screenshot of him carrying his bow!

The experiences I’ve had with Rift during the Beta events and after my initial quick review of the game, my thoughts on actually getting the game have changed. After a few requirements to complete tasks by March, I am able to pre-order the game on the special discounted rate per month (6 months at £5.99 pm). So come launch day I will be there with the rest levelling up.

Rift : Beta – Update (#1)

I logged in again today to continue the quests I had started and got a nice surprise. It looked like 20 to 30 people running past me to some destination. I thought I’d follow and see what was happening. I then noticed a button at the top of the interface. By clicking it I was not part of the public raid.

I checked the map and saw various swirls of colour dotted around. And a few seconds later text appeared in the centre of the screen telling me that rifts were open and monsters were coming through. And it was right, soon there were monsters in front of everyone and dieing pretty quickly.

A few rounds of monsters later and that particular rift was closed. A nice feature of the game was that there is a little icon symbol thing where you are awarded loot. You click it and get to see what you’ve been awarded. There were various things, but mainly quest related items. I thought this was a nice touch to the game in that you don’t have to worry about loot distribution in a raid, it’s pretty much all taken care of automatically.

As the rift raid continued to run around I noticed the quest log update to say everyone needed to kill a particular named boss. I ran up the hill to find a massive demon monster stood there and everyone had already engaged in battle. I of course joined in and soon it was detroyed and the rifts were closed.

It looked like I logged in just at the right time to see some of the exciting action that Rift offers. It adds in the raid element to the game without having to always get a guild and organise a raid through dungeons to get to the boss and then spend 10 minutes deciding on loot, you just join the raid and do your part and end up feeling like you are part of something.

Rift : Beta – Quick Review

The latest in online MMORPG was made available to me this week. Rift (www.riftgame.com) brings everything you want from an MMO together in to one place.
I’ll start by explaining what I experienced with it before I go comparing it.
I setup my account with Trion and applied for Beta. Eventually an email arrived giving me a key to enable play of RIFT. This last phase of the Beta (phase #5) appeared to be a stress test of numbers online since a lot of people were talking about it and being given access. I downloaded the client, a few gigs worth of files, installed and was ready to go. The time came for everyone to log in and enjoy the experience of creating characters and adventuring.
I created my usual type, a mage. The character creation is very good. You get the usual tools to adapt your looks, and the typical slot to enter your desired name (or pick an automated one). Once it was all complete your character appears in the main screen for selection.
Upon logging in you get to do a series of quests that gets you started on the talent trees for the various callings, along with getting used to the keys, movement and interface. Since I’ve played many MMOs prior to this it was really easy to pick up.

The things I like about this game include …
The Graphics – They are very detailed and give the game a very fantasy feel to it. With my current gaming PC setup I was able to run it at full spec and still get around 20fps. The animations throughout are fantastic, ranging from the battle animations, spell casting, and environment animations, they all add to the effect of you really being in the world of Telara.
The Sound – This has been thought about a lot from the time spent in game. There is the background music that adds atmosphere to the areas you explore. There are the usual battle cries and weapon sounds as you fight you way through the evil. But best of all there are the little things that add to the game. The sounds when you level up, the quest acceptance and completion sounds, and the other nice pings and ding tunes you get all seem to fit right in place.
The Interface – Everything appears in the right place. I didn’t find myself hunting or looking for something that wasn’t there. The tool tips are all very handy and appear in the right place also. The colours and feel have really been polished off to make the game look wonderful at the users level as well as within the 3D world.
Overall – I like Rift, a lot. But at the end of the day it is just another MMO that has the same fundamentals as all the others before it. They just happened to be done at a very high standard.

If you have played the Beta’s of Rift at any point you will probably notice the number of comments that appear in the channels. The same topic keeps coming up over and over again … how much Rift is like WoW (World of Warcraft)! And I have to say, yes it is … and it’s much like all the other MMORPGs out there. It looks like it’s taken the best of everything and merged it in to one. You have the game play style and interface of WoW, there is the character look and feel of EQ2 and Vanguard, the dimensional theme from of Aion, but as I mentioned, they are all done to a higher standard. For example wings … I’ve seen characters with wings before, but Rift just has them look better and animate better.

And for those that played EQ with me back in the day may get a laugh out of this image…

Shadowpuma is drowning!

They have breath meters in this game too!

Will I be buying and subscribing to play this game? Probably not. Mainly due to the real life commitments. But it has certainly been a great pleasure in playing the Beta before the game gets launched in March 2011.

Allods Online : Are you sure?

I’ve been playing Allods Online for a bit on and off. More off than on since I’m only level 8. I was catching up on a few quests today when I came completed one in the forest and spoke to a man by a wood cabin. The quest was to go and collect branches from nearby trees, so that’s what I did. After a few minutes I came back and handed him the branches. The next quest came available and it was to go in to the cabin and hit people with the branches. I was given a key to the cabin and off I went. What I experienced next was a bit of a surprise. I was in my underwear in a steam room cabin!

Are you sure?
I then had to click on the various people in the room and hit them with my branches!
Hitting people in their underwear with branches!
This all seemed a bit odd to me. Perhaps this is where the game gets it’s name from … Allods :: All odd
With content like this I am certainly enticed to play more, not for the scantily clad people, but more for finding surprises and bizarre scenarios within quests.

Anyone else want to come join my avatar in the wood cabin?